The goal of the ten cards dealt to each player is to minimize deadwood while forming sets and runs. In Gin Rummy, players must conceal their melds until they announce "Gin" or "Knock," indicating that they are prepared to end the round, iteem pattin contrast to Traditional Rummy, where players can lay down melds whenever they want. The decision of when to knock or go for Gin is the strategic component of Gin Rummy cards. A player can end the round with unmatched cards still in hand by knocking, but there are risks involved; the opponent wins the round if they have fewer points in unmatched cards. Also, players need to be skilled at carefully managing their own discards and interpreting the moves of their opponents.